SKU: 16942325103
stokke stroller grey

stokke stroller grey Stokke YOYO³ Stroller From Newborn to Toddler – Juvenile Shop

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Description

stokke stroller grey Stokke YOYO³ Stroller From Newborn to Toddler – Juvenile ShopOne stroller for all stages: start with the 0+ newborn pack and switch to the 6+ color pack as your baby grows. Stokke YOYO is a versatile stroller that accompanies your child every day, from birth to toddler. Sturdy and super maneuverable, it has been designed to provide optimal daily comfort to your child. Stokke YOYO has double the agility and ingenuity with its signature folding and unfolding. It can be stored in the smallest space at home, takes

One stroller for all stages: start with the 0+ newborn pack and switch to the 6+ color pack as your baby grows.

Stokke® YOYO³ is a versatile stroller that accompanies your child every day, from birth to toddler. Sturdy and super maneuverable, it has been designed to provide optimal daily comfort to your child. Stokke® YOYO³ has double the agility and ingenuity with its signature folding and unfolding. It can be stored in the smallest space at home, takes up very little room in the trunk of a car and can be worn over the shoulder. Catch the subway, get on a bus, jump in a taxi or fly to the other side of the world! Clip a compatible car seat on your YOYO stroller easily. There has never been a more convenient stroller. New features: extended canopy, ventilation window, peek-a-boo window and super soft cushion.

Stokke® YOYO³ stroller from 6 months

  • Versatile, ultra compact & super sturdy, providing optimal daily comfort from 6 months.
  • Folds in and out in a flash
  • Compact, can be stored anywhere
  • Suitable for air travel, folded (cabin baggage dimensions*)
  • Ultra-lightweight, easily carried over the shoulder
  • Extendable anti-UV canopy with peak-a-boo and closeable ventilation window
  • Equipped with a 5-point harness
  • Redesigned seat pad: new pillow and increased backrest height with mesh strap protectors
  • Sturdy and super maneuverable with reflecting wheels for added safety 

Increased child comfort

  • 4 wheel suspension (Hytrel® elastomer technology) and "Soft Drive" system
  • Extra storage: under seat basket with 10kg/22lbs capacity and zipped back pocket to keep essentials close at hand
  • Foldable handlebar in soft faux leather with tether strap
  • Multi-position reclining backrest
  • Anti-UV (UPF 50+) water-repellent fabric

Includes

  • 1 stroller frame
  • 1 reversible backrest 1 6+ seat base 1 shopping basket
  • 2 6+ canopy wires
  • 1 carrying strap 
  • 1 x protective bag
  • Canopy and Seat Pad 

*Cabin luggage standards may vary depending on the airline; we recommend checking with your carrier for the latest applicable cabin luggage allowance.

Stokke® YOYO® 0+ newborn pack

  • The 0+ newborn pack paired with the YOYO³ frame, allows your baby to lay comfortably flat, snuggled in a soft, cozy nest pad.
  • Foldable together with the YOYO³ frame (folded cabin baggage dimensions*)
  • Extendable anti-UV canopy with closeable ventilation window.
  • Equipped with a 5-point harness. 

Extra comfort

  • 2.5cm mattress with soft headrest.
  • This version lets you clip your car seat onto the stroller frame without having to remove the fabric. Anti-UV (UPF 50+) water-repellent fabric.
  • Accommodates newborns from birth and up to 9kg/19.8 lbs. 

Includes

  • 1 head support
  • 1 base fabrics
  • 1 nest pad
  • 1 canopy
  • 1 foot cover
  • 1 canopy wire

*Cabin luggage standards may vary depending on the airline; we recommend checking with your carrier for the latest applicable cabin luggage allowance. 

YOYO car seat adapters

  • Allow you to clip compatible car seats on the YOYO³ stroller. 
  • These are the compatible car seats you can use with the car seat adapters:
    • Nuna Pipa Lite
    • Clek Liing 
    • Cybex Aton Q
    • Maxi Cosi Mico Max Plus
    • Pipa Nuna
    • Cybex Aton2
    • Cybex Cloud Z
    • Cybex Aton5
    • Maxi-Cosi Max Mico 30

Specifications

  • Dimensions: 41.7L x 33.8W x 17.3H in.
  • Weight: Full stroller with 0+ newborn pack 14.6 lbs.
Shipping Notes
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SKU: 16942325103

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mohammed
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Ross work is must-read for people who are enthusiasts about security or professionals in the field.
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Reviewed in the United States on December 28, 2021
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Znapp
Grantham, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
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Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
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Christopher West
Birmingham, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
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Blake Lynch
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Reviewed in the United States on December 16, 2025
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Mel
Waukegan, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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