SKU: 20730344077
hanging plant pole

hanging plant pole D-Shaped Moss Pole Kit

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Description

hanging plant pole D-Shaped Moss Pole KitIdeal for larger plants and ambitious plant parents, this is an easy to assemble snap together moss pole with lots of room to grow and stability. Ready to graduate and get serious about moss poles but don't want to waste time on assembly? This moss pole gives your plants the right amount of support with an aesthetic backdrop. We designed our innovative D Shaped Moss Pole because we wanted to create an easy to use heavy duty moss pole. Attractive

Ideal for larger plants and ambitious plant parents, this is an easy-to-assemble snap together moss pole with lots of room to grow and stability.

Ready to graduate and get serious about moss poles but don't want to waste time on assembly? This moss pole gives your plants the right amount of support with an aesthetic backdrop.

We designed our innovative D-Shaped Moss Pole because we wanted to create an easy-to-use heavy duty moss pole.

  • Attractive honeycomb design in popular colours.
  • Snap together for easy assembly (made by an engineer so you don't have to be one).
  • Works for heavy-duty plants and can be extended into soaring heights. 

Top moss pole features

  • Longer moisture retention: less watering, less maintenance*
  • Biggest moss volume for chunky roots
  • Extendable, self-watering moss pole**

Top moss pole benefits

  • One-of-a-kind hefty moss pole
  • Assemble, disassemble, and reassemble for reuse
  • Get to those 2m+/6ft+ heights with easy stackable system

*when compared with our XL or XXL line watering frequency data. 

**self-watering, when bought with our drip cap.

Product specification

Honeycomb face trellis, with clear semi-circular back (half-moon).

One of our largest modular moss poles, the open face measures 12.5 (5") cm wide and each section is 30 cm (12") tall. This pole can be extended as your plant grows, simply add another 30 cm section every time you run out of space!

The smallest kit is a single section, with easy to follow assembly instructions. You can also choose between a 60, 90, and 120 cm kit, which can be built all at once, or added onto in steps. It's easy!

Each section holds about 1.8 litres of hydrated moss.

Material

The front and joints are made of PLA, and the backing is PETG. PLA is a 100% bio-sourced plastic: it’s made of renewable resources such as corn or sugar cane. PLA is also biodegradable and it can be composted. PETG is a 100% reusable material.

Sizing

The smallest kit is a single module that measures 12.5 cm wide (5") and 30 cm in height (12"), and the larger kits measure 60 cm (24", 2 modules), 90 cm (36", 3 modules), and 120 cm (48", 4 modules), all of which are sent with a base. Each section you wish to add can be assembled onto an already built moss pole, simply attaching the new parts and filling with more moss.

Assembly

You can find an assembly guide with pictures and a video, valid for all our D- shaped poles, at the following: D-Pole Instructions.

This pole includes a stake that is designed to be either fastened to the plant pot with zip ties for maximum stability, or simply pushed into the soil of an established plant and pot. Keep growing your pole with your plant by purchasing extension kits.

Additional modules can be attached without the use of any tools, with snap fit joints. In the same fashion, the poles may be disassembled for cleaning and reuse if your plant doesn't take to its home. The transparent curved back will allow you to supervise root growth, while retaining moisture for longer.

As hydrated moss can be very heavy, our recommendation is that you use an additional brace if your plant is very heavy, or if you extend your moss pole past 120 cm (4 units). 

Our D-Pole Bracket is an excellent solution for supporting your taller poles, as it can be attached to a nearby wall with nothing more than double sided tape, renter friendly!

Add-ons & extensions

Keep growing your pole with your plant by purchasing extension kits.

Get the incredibly practical Slow-Drip watering cap that drops into the top of your D-pole to make keeping the moss moist a breeze! You can find it here:

SlowDrip Watering Cap

Complementary products/also consider

This moss pole is designed for medium to heavy plants. Browse our other moss pole sizes to find one that suits your plant:

Monstera pattern D-Pole: similar to our honeycomb D-Shaped poles, this moss pole included an artist-designed face.

L-Line moss pole: perfect for thin-stemmed climbers and nursery plants.

XL-Line moss pole: the workhorse of moss poles, suitable for most plants.

XXL-Line moss pole: large diameter pole, best for when you really need support and moss volume.

Small print

Everything we make is printed to order and lovingly squeezed out by our 3D printers at our little workshop, so there may be slight variations and minor visual defects to your products. This is just a standard feature of the production method.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 20730344077

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Znapp
Birmingham, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
C
Christopher West
Omaha, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
B
Blake Lynch
Cuba, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025
M
Mel
Birmingham, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
S
SkyGuardian
Bozeman, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
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Reviewed in the United States on November 15, 2025

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