SKU: 29454121583
1960s a line dress

1960s a line dress Blue 1960s Striped Buttons Spaghetti Strap A-Line Dress

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Description

1960s a line dress Blue 1960s Striped Buttons Spaghetti Strap A-Line DressMade for women who like retro style with personality, this Retro Stage blue 1960s striped buttons spaghetti strap a line dress turns stripe detail into the main attraction. Composition: 100% Polyester Stretch: Slight Stretch Closure Type: Front Center Buttons Length: Above The Knee Length Package Content: 1 x Women's Dress Care Instructions: 1. Machine wash cold 2. Do not bleach 3. Dry in shade 4. Hand wash recommended Size: There are 5 sizes (S M L

Made for women who like retro style with personality, this Retro Stage blue 1960s striped buttons spaghetti strap a-line dress turns stripe detail into the main attraction.
Composition: 100% Polyester
Stretch: Slight Stretch
Closure Type: Front Center Buttons
Length: Above The Knee Length
Package Content: 1 x Women's Dress

Care Instructions:
1. Machine wash cold
2. Do not bleach
3. Dry in shade
4. Hand wash recommended

Size: There are 5 sizes (S/M/L/XL/XXL) available. Please allow 1 inch differs due to manual measurement. Thanks for understanding! (All measurement in cm and please note 1 inch=2.54cm)


Note: The Measurements of the garment charts may vary due to different products or suppliers.

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SKU: 29454121583

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4.0 ★★★★★
Based on 21 reviews
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S
Verified Purchase
Scrawller on da Waller
Port Orchard, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 17, 2024
A
Asaad Al-Barwani
Carnegie, US
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections. I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024
S
Verified Purchase
S. Max
Louisville, US
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 13, 2025
Y
Yumin
Grantham, US
★★★★★ 5
Excellent guide for those seeking to learn.
Format: Paperback
I highly recommend this book if you are getting into Godot and want something tangible to sift through. the Book does an excellent job of explaining and curating a good foundation by explaining and stepping you through the Nodes and their purposes and potential usage. it touches on multiplayer(client synchronization, etc), and other fantastic aspects like object pools and a brief intro into state machines that reflect a professional environment that respects your intelligence but still graceful enough for beginners to digest, understand and grow their own creative projects from these roots.
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Reviewed in the United States on June 10, 2024
C
Verified Purchase
Colin MacLeod
Bozeman, US
★★★★★ 5
Masterful, Hilarious, and Insightful
Format: Hardcover
The writing style reminded me at times of Michael Lewis ("The Big Short", "The New New Thing") in the way Jason Schreier captures the madness of gaming executives trying to succeed despite their bosses. The way the book describes various antics often had me chuckling or even laughing out loud: "As Pardo's responsibilities grew and his time became stretched between projects, he became known for what many of his subordinates called seagull management: He would swoop down, poop on ideas, and then fly away." It's full of insight about what makes a good game, or even a good remake of a game: "One tenet, adapted from legendary Civilization designer Sid Meier, was that one-third of the units should return from the old game, one-third should be modified versions, and one-third should be brand-new." This book is masterful. I found it impossible to put down: one of the very best books I've ever read about a games company, or any company for that matter. If you are in the games industry, you like reading about crazy businesses or you just like games, get it.
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Reviewed in the United States on April 19, 2026

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